Posts Tagged ‘d&d’

Shroedinger’s City/NPC Generator

May 29, 2010

I want a Dungeons & Dragons city/NPC generator based on quantum mechanics. or, more precisely, based on the philosophy behind Schroedinger’s Cat. Lately, I’ve been working with using computers to help run pen and paper D&D games. The computer can handle the boring, tedious stuff, leaving the humans to the creative aspects, role playing, and player interaction. So now I want a generator that can generate huge, complex worlds, without taking up significant resources. For this, I look to the ideas behind Schroedinger’s Cat.

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Dungeon Ball

May 7, 2010

I ran a Dungeon & Dragons arena that I call “Dungeon Ball”. It’s a dynamic team capture the flag, with a map designed in Gimp, run interactively using Maptool.
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